Thursday 24 August 2017

Video: An XCOM art director's guide to the art of pre-production - Gamasutra


Gamasutra

Video: An XCOM art director's guide to the art of pre-production
Gamasutra
From Greg Foertsch's perspective, many game dev postmortems share something in common: a sense of regret about not handling pre-production well. Foertsch is a Firaxis veteran who most recently served as an art director on XCOM: Enemy Unknown and ...

and more »


source http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFuJ7bUFplgWnRqcntEZL8yn9FPtg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779587321291&ei=z5SeWbjyNcTE3QHV3I7ADQ&url=http://gamasutra.com/view/news/304388/Video_An_XCOM_art_directors_guide_to_the_art_of_preproduction.php

No comments:

Post a Comment